According to Angel, he spent 45 days preparing for the meeting with Miyamoto, using the time to create a design bible to present to the legendary developer. However, the meeting seemingly didn’t go quite how Angel had imagined, as Miyamoto simply “spent 10, 15 minutes look[ing] at it,” Diego explained, before pushing it away and stating that he “didn’t want [it].”

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Instead, Miyamoto tasked Angel with “working on the technology and making sure it feels good” for the studio’s project, a racing game called Buggy Boogie. Less than a year later, Nintendo canceled the project, though the studio went on to finish three other games for the Nintendo 64, most notably the port of Resident Evil 2, which managed to impress the game’s publisher, Capcom, enough that it approached Angel Studios to create what would become Red Dead Revolver, the first, though often forgotten entry in the Red Dead Redemption series, which Take-two acquired along with Angel Studios.

Miyamoto is arguably the most famous game developer of all time, having created gaming’s poster child, Mario. A meeting between him and Angel, whose studio has helped create GTA and Red Dead, two of gaming’s most M-rated series, is rather interesting in itself. Angel’s account of the event isn’t necessarily groundbreaking revelatory, but it is interesting to consider how much studios collaborate.

Regardless, Angel’s contribution to video games has been valuable. Angel has since gone back to Colombia, his home, and owns multiple restaurants. The meeting with Miyamoto seems to be a small part of a very interesting story, and it will be interesting to see what the future holds for both Miyamoto and Angel, in game development or any other potential field.

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Source: Polygon